No run
Opening saveOpening local save…
Pick a card
Run over
Levels and evolutions reset. Mastery, coins, tickets, catches and the Pokédex stay.
Alpha weakened
Every move slot is full
Replace which move?
1 / 17 · open
Wild here
The local save needs attention before a run can be saved. Open Save & recovery.
Habitat
At home here
Records
Bosses
Your partner
Paused
Your partner · moves fire on their own; bars are move levels, gold is the “+” form
Partner · one Pokémon fights each run · pick one in storage and Make partner, or drag it onto the card · changes apply from the next run
Coverage · from the starting moves
Storage
Picking a Pokémon keeps your filters and scroll position. Nothing is ever released.
Sixteen Kanto habitats and the Faraway Island open along one chain; each card names the Pokémon at home there, its best run and what opens it. A run is one clock on a field drawn from its seed: after the first minute most wild Pokémon are the habitat's own, the rest come from its ground, and each habitat further along the chain has tougher wild Pokémon. A run of six minutes in the Woodland opens the Meadow; most later habitats open after ten minutes in the one before; thirty minutes in one run marks a habitat mastered.
Habitats are switched between runs; during a run the buttons wait. Levels belong to the run: they reset when it ends. Mastery, coins, tickets, tokens, catches and the Pokédex are yours for good.
Poké Balls · you pick the ball when an alpha is weakened
Mastery shop · for the whole team
Every minute of a run pays PokéCoins for the seconds survived, the Pokémon beaten and the bosses, times the team's Fortune; tickets drop from rare kills and from bosses. For sale in coins: Poké, Great and Ultra Balls (200, 600, 1,200). A Mint (1,500) and the per-Pokémon upgrades are bought from a Pokémon's card in the Collection. Coins, tickets and tokens are earned only, never for sale.
The Kanto banner · five tiers, equal odds within a tier
Tickets drop on the run (one kill in four hundred, a boss's ten one time in three) and are never bought. A pull costs one ticket and wins one of the 151, drawn from your save: Common 45%, Uncommon 30%, Rare 17%, Epic 6.5%, Legendary 1.5% (the five legendaries and Dragonite), equal odds within a tier; the seventieth pull since your last Legendary is one; ten pulls for ten tickets always hold an Epic or better. A new species goes to storage with its own nature and a Pokédex entry; a species you own counts as one more copy toward its mastery and pays a mastery token. A pull with too few tickets or a full storage does nothing and says why. Adapted from PokéSurvivor's slot machine; the stars by base stats are Pokérium's.
Your Google account and this browser both have a save. Keep one; the other is kept as a backup (in the recovery export, or one step back in your account).
Every minute of a run is saved as one revision in this browser, and so is its end. A run is not resumable: closing or refreshing the page ends it, and what its minutes paid stays. Recovery never deletes: the original bytes are archived first and included in every export.
Your Pokémon hold a habitat's field. Wild Pokémon keep spawning from the field's grounds, faster and tougher by the minute; everyone attacks automatically. Everything here is how the game works today; nothing planned is listed.
Zoom is kept in this browser; the other settings apply in this open tab.
No readable save.
Today
This week
Item log
No item found yet.
Achievements
Pokérium is an unofficial, free, non-profit fan game, not affiliated with Nintendo, The Pokémon Company, Creatures Inc. or GAME FREAK inc. Pokémon © 1995–2026 Nintendo / Creatures Inc. / GAME FREAK inc.
Legal notice and privacy · Content removal · missing or wrong credit: contact@pokerium.net
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