No run
Opening saveOpening local save…
Pick a card
Run over
Levels and evolutions reset. Mastery, coins, tickets, catches and the Pokédex stay.
Alpha weakened
Every move slot is full
Replace which move?
1 / 17 · open
Wild here
The local save needs attention before a run can be saved. Open Save & recovery.
Habitat
At home here
Records
Bosses
Your partner
Paused
Your partner · moves fire on their own; bars are move levels, gold is the “+” form
Partner · one Pokémon fights each run · pick one in storage and Make partner, or drag it onto the card · changes apply from the next run
Coverage · from the starting moves
Storage
Picking a Pokémon keeps your filters and scroll position. Nothing is ever released.
Sixteen Kanto habitats and the Faraway Island open along one chain; each card names the Pokémon at home there, its best run and what opens it. A run is one clock on a field drawn from its seed: after the first minute most wild Pokémon are the habitat's own, the rest come from its ground, and each habitat further along the chain has tougher wild Pokémon. A run of six minutes in the Woodland opens the Meadow; most later habitats open after ten minutes in the one before; thirty minutes in one run marks a habitat mastered.
Habitats are switched between runs; during a run the buttons wait. Levels belong to the run: they reset when it ends. Mastery, coins, tickets, tokens, catches and the Pokédex are yours for good.
Poké Balls · you pick the ball when an alpha is weakened
Mastery shop · for the whole team
Every minute of a run pays PokéCoins for the seconds survived, the Pokémon beaten and the bosses, times the team's Fortune; tickets drop from rare kills and from bosses. For sale in coins: Poké, Great and Ultra Balls (200, 600, 1,200). A Mint (1,500) and the per-Pokémon upgrades are bought from a Pokémon's card in the Collection. Coins, tickets and tokens are earned only, never for sale.
The Kanto banner · five tiers, equal odds within a tier
Tickets drop on the run (one kill in four hundred, a boss's ten one time in three) and are never bought. A pull costs one ticket and wins one of the 151, drawn from your save: Common 45%, Uncommon 30%, Rare 17%, Epic 6.5%, Legendary 1.5% (the five legendaries and Dragonite), equal odds within a tier; the seventieth pull since your last Legendary is one; ten pulls for ten tickets always hold an Epic or better. A new species goes to storage with its own nature and a Pokédex entry; a species you own counts as one more copy toward its mastery and pays a mastery token. A pull with too few tickets or a full storage does nothing and says why. Adapted from PokéSurvivor's slot machine; the stars by base stats are Pokérium's.
Your Google account and this browser both have a save. Keep one; the other is kept as a backup (in the recovery export, or one step back in your account).
Pokérium
Sign in to keep your Pokémon, coins and records in your Google account, and pick up on any device.
or
Guest progress stays in this browser. You can sign in later from Home or Save & recovery.
Every minute of a run is saved as one revision in this browser, and so is its end. A run is not resumable: closing or refreshing the page ends it, and what its minutes paid stays. Recovery never deletes: the original bytes are archived first and included in every export.
Your Pokémon hold a habitat's field. Wild Pokémon keep spawning from the field's grounds, faster and tougher by the minute; everyone attacks automatically. Everything here is how the game works today; nothing planned is listed.
Zoom is kept in this browser; the other settings apply in this open tab.
No readable save.
Today
This week
Item log
No item found yet.
Achievements
Pokérium is an unofficial, free, non-profit fan game, not affiliated with Nintendo, The Pokémon Company, Creatures Inc. or GAME FREAK inc. Pokémon © 1995–2026 Nintendo / Creatures Inc. / GAME FREAK inc.
Legal notice and privacy · Content removal · missing or wrong credit: contact@pokerium.net
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